Do we have fuses that can safely dissipate like 350Megajoules? I don’t remember which specific episode it was, but I remember on DS9 they were going to overload the warpcore to stop something and someone said the only system on the station capable of absorbing that much raw electrical energy was the shield system, since that’s literally what it is; a giant fuse.
Hum… I have a 75MJ varistor on each phase of the main wiring of my house. Those are not fuses (because fuses don’t have a total energy specification) but I can certainly get a few more for the Enterprise it they want.
Yes, I’m sure. I used to have 5MJ ones, but one burned down once. So I got the large ones. AFAIK, they are the largest that will fit 1 unity in a DIM panel. It’s supposed to change phases more than once if it receives that kind of abuse, but keep safely conducting electricity all the way.
It’s a common component around lightning protection. You’d want something better to actually deal with the lightning if your network is unprotected (there are plenty of options), but mine is protected.
Fuses don't dissipate electricity. They pass electricity and then blow when exceeded. Blowing is either flipping off (like your breaker) or breaking (like replaceable fuses). The point of a fuse is to be the weakest link so if a surge occurs it doesn't damage equipment or wiring.
In the case you described, they were looking for a load (where energy is used or dissipated to do work) to absorb that much energy at once. There might be a fuse that could withstand that kind of load; there was wiring that could afterall. But if the shield system could absorb the full power of an overloaded warp core, it might not have needed one if there was no downside to overcharging it.
Once again I remind you all that these consoles are not powered by a substance as boring as regular electricity. Oh no. It has to be highly energetic tuned plasma…straight to the user interface consoles…for, uh, reasons.
The reason is because the engines produce this material as a waste product. So instead of venting it into space it’s processed and funneled back through the ship to power everything from lights to equipment.
Very efficient and very VERY dangerous. Many Vulcans retired from the VSA because Humans pulled shit like this.
All I’m saying is, there’s no way this would pass a MIL-STD-882 safety assessment in the twenty first century. So I have no idea how they got their spaceworthiness certificate.
Wouldn’t it be easier and safer to just use it to generate boring old electricity and send that through the ship? Maybe the danger is there to keep the crew excited and working at maximum efficiency…
I like the theory that it’s sent to the bridge to uplift the morale of the regular crew. They knew the officers will be the first to get blown up in any hostile encounter.
It keeps the captain in check if he knows he’s going to get a blown up console to the face instead of a lower deck red shirt dying .
When those protocols can’t be used like in landing parties, it’s the red shirts who die first.
Battle shorting the practice of negating the fuses in a ship or other war machine because a blown fuse disabling a key system could lead to the loss of the whole ship in battle, and the equipment can maybe work over its rated limit for a time when necessary. Cathode Ray Dude did a video about it. www.youtube.com/watch?v=wpJ_6LCly4A
“In a battle or emergency, where the survival of the vessel (or other protected asset) is dependent upon the continued operation of the equipment, it is sometimes wiser to risk equipment damage than have the equipment shut down when it is needed. For example, the electrical drives to elevate and traverse the guns of a combat warship may have “battleshort” fuses, which are simply copper bars of the correct size to fit the fuse holders, as failure to return fire in a combat situation is a greater threat to the ship and crew than damaging or overheating the electrical motors.”
Another problem is about where to redirect the overcharge. In space there is no ground where the current can go. Yet you need to dissipate the energy somewhere.
It’s probably grounded to the hull somewhere, put in a couple electric gizmos and feed the power back into your batteries. Now the enemy is charging your ship while they blow it up because you didn’t turn on your sheild.
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