Bethesda games are buggy because Bethesda is lazy and just can’t be bothered to give a damn. Will tell you ‘it just works’. Loves DLC and microtransactions (that includes Starfield).
Larian made a massively intricate game. It has bugs. Actively works on the bugs, patch after patch. Sold you a complete game.
Gee I wonder why people give Bethesda crap and this game is game of the year…
There’s been at least a dozen times where I meant to switch party members and ended up attacking them instead. Really wish there was a confirmation click. I think I’ve had to hit a party member only one time ever because they were asleep or whatnot.
The Underdark itself is super disconnected from the rest of the game. Grymforge is also kind of weird. When you get to the Gith creche you’ll pick up the main story again. That crech is part 1 of act 2, and then the Shadow-Cursed Lands are the main part of act 2. The Shadow-Cursed lands are IMO the best part of the entire game.
So if you’re in the Underdark, you’re not actually in Act 2 yet. If you need the main story to drive you forward, you have a little further to go. The Underdark doesn’t advance any personal quests, at least not in a major way, even though there’s plenty to do.
The difference between this and D:OS2 is that while Reaper’s Coast felt open, the level scaling still had the zone on rails, more or less. Here, you have a couple different ways to go. If you want to move on (I suggest level 5 if you aren’t already first), there is a way forward to find. If you want a more straightforward road, try the path on the surface.
baldurs_gate_3
Active
This magazine is from a federated server and may be incomplete. Browse more on the original instance.