I’m so glad they love this game as much as I do. If they eventually added a DM or creative mode to run custom campaigns I’d be over the moon. Take my money Larian!
The problem wouldn’t be the studio making it, it would be the monetization imposed on every facet of it. Any possible add-on would be dlc or part of a subscription. They wouldn’t even allow them to do significant free updates unless it was tied to a paid product or hefty subscription fee.
I don’t really want Larian getting looped into being a WotC shill. I hope they stay independent and keep on making the best games they can make. Single player or small party story games never get old.
DNDBeyond is just another bullshit live service with subscriptions in perpetuity.
That’s preposterous, WotC would never do anything like that! They’ll helpfully not even mention $ anywhere in the app, instead we’ll get Gold Pieces (gp), Electrum Pieces (ep), and Platinum Pieces (pp). If you log into D&DBeyond, you’ll get a daily 5 gp reward and if you complete your daily quests, you have the chance to unlock even more rewards (1 ep per quest). Every session you run or participate in gets you another reward, while every purchase of a digital-only DLC rulebook grants you further rewards.
Nevermind that it would take hundreds of daily logins and constant vigilance with daily quests to even be able to afford anything, they’ll helpfully provide the option to “level up” your account to instantly unlock rewards without having to go through all that trouble.
If anything I would love for Larian to continue developing their DoS rules engine further. Playing BG3 I just wanted the rules from DoS. More punts and more combo barrels.
They have such a mode in Divinity: Original Sin II. Sure it’s not DnD but it’s a fun system. Never got the hang of that dm mode though, I’m too stupid.
Pretty sure custom campaigns will definitely arrive at some point, just like they did with DOS2. I want to say Larian has even stated that they’ll eventually open the doors for it and potentially modding support?
I kinda bet WotC would take issues with them making a dm mode like in Divinity… Since they are trying to get people to only ever play dnd on the dndbeyond vtt, I doubt they’d be keen on letting larian basically build a better version, lol.
If you’re that opposed to earning something and feeling like you earned it you can just exit the game through a hard close (alt-f4 or going to home screen and force closing the app on console) as that doesn’t save to the save file. But then you’ll feel like a dirty rotten cheater every time you look at your shiny dice. So you do you.
The performance improvements alone are insane. I’m playing on PS5, just got into act 3. I turned it off on Tuesday a little frustrated by how the game was running inside of the lower city. Turned it back on after patching and everything is smoother than the entire rest of the game has been for me.
Also, being able to access all party member inventories is a game changer.
That’s good to read. I had a bug for a few patches where I couldn’t even use DLSS (local multiplayer) so act 3 was quite annoying. Everytime we went into a basement it was noticeable smoother and enjoyable. This was fixed I believe with patch 4.
Hopefully this brings the frame rate up and that will let me enjoy and end act 3.
The lack of decent inventory management meant that when I got new companions later on, I just didn’t use them for more than their story quest, and they were mostly wearing their default gear.
Just seemed more effort than it was worth to sort through everything, including all those chests that litter the camp but might as well be voids because as soon as something went into one, I never used it again.
I used the chests mainly to hold camp supplies, and also a loot dump when there was a lot of valuable armor to loot that was too heavy to carry. Loot until full, send to camp, loot more. Go to the vendor, sell all, go to camp, grab until full, go back to the vendor.
Im still in the beginning of the game so maybe I haven’t noticed something, but I’m confused by what you’re saying. I’ve been able to access all thier inventories at the same time.
Once you’ve been playing longer, you’ll see. At the start you can pretty much just carry everything about, but later on you’ll be sending armour and weapons to camp or dumping them on a character you think they might be useful on in certain situations.
Then, if and when you get a new companion (and you might not get them depending on your choices), you think “oh, I wonder what gloves I should put on him”.
And that’s when you realise that all the gear is scattered among the camp chests and characters in camp, and you end up just not bothering.
It’s even a thing between your origin characters, as you mess about decking e.g. Gale in all the best magic gear, and then you need to use Wyll for something and you just can’t be bothered to move it all over so don’t use him because you know you’re going to have to move it all back again when you want a companion that isn’t such a whiny bastard.
I’ve sunk like 150 hours into the game, and my main character is in act 3, but act 3 is so fucking enormous I have no idea what I’m doing more than the first two acts lol.
Wish I could go back to those other places and see whats up with how the world changes
I think I was at about 160 hours when I finished the game, and I did everything I could find in Act 3, so you might be close to the end. I possibly skipped some content in Act 2 though, and I didn’t do the mountain creche.
My recommendation with act 3 is to split it up between multiple playthroughs. If you’re like me and care a little about the roleplaying aspect, just do the things your PC or party members would feel important. I’d spent a long time and made some decisions I personally wouldn’t have made if not for keeping with my characters’ story; it didn’t make sense to me to go hunting down every nook and cranny of a huge city while it’s on the brink of destruction. There’s just too much to do!
I’m playing the new difficulty and its great. If you fuck up there is no way back except to your last save. You can’t even quickload. I don’t think it’s more difficult than tactician so far but I’m still in act 1.
I think I read somewhere that it is but don’t quote me on that. The biggest reason I’m playing it is because if you beat Honour Mode you get golden dice.
Credit where credit is due, Larian was always like this. Even with their less successful titles they still made sure to fix all issues before moving on.
I get what you’re saying, but it’s sad that this very basic aspect of listening to customer feedback and implementing said feedback is so foreign to us now.
In my epilogue I had Lae’zel and her mission to talk to with the big important Githzerai guy whose name I cannot remember or pronounce, Gale inviting you to his magic school to talk with his students, Karlach and Wyll going to fix her engine and me trying my best to resist the urge to devour the brains of my fellow companions as a mind flayer (that one was a big surprise when it happened!). With how many possible permutations to the ending there are, I think the most realistic one for a DLC is the straightforward Karlach + Wyll (and possibly you) going to fix her engine, at least that one only has like 4 possible outcomes from what I recall (who goes with Karlach, and if Tav is a mind flayer or not).
Yeah, some sort of Karlach+Wyll DLC for seems the most obvious to me from what I’ve read.
Going to Gale’s magic school could be fun too, either as its own DLC or as a little side thing in another one. I’m sure a school full of Wizards could cause some problems that my character could be called in to help solve.
I've done it on my first two characters, both by starting from saves just before entering the area with that fight. I saved at the "are you ready to face the netherbrain?" prompt at the High Hall on both and was able to play the epilogue after the victory conversations/credits.
In the first Ethel fight you need to let her take her turn when she’s at like, 10-15% HP and she’ll offer to give you power (+1 to any stat) if you let her and Mayrina go. If you pass a high intimidate or deception roll you can save Mayrina and get the buff. (Warning though: doing this breaks paladin oath if you care)
And for anyone who wants to cheat it on a paladin just make sure someone else is closer to Ethel than your paladin. Doesn’t count as breaking your oath if someone else does the conniving. Also she starts the conversation with the closest person. Make sure you change the auto select character after combat to off in settings or this will all have been for naught.
Other options in Custom Mode include … the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!
Now while in camp, you will be able to manage the inventory of companions who are not in your active party without having to recruit them first - all from one single UI.
Probably to make maps require less verticality for the mechanics they wanted. It’d be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps
It's also possible in 5e for a raging barbarian to fall an indeterminate distance at free fall and never die from it. You could orbital shock drop a gang of bugbears onto your opponent's military encampment from literal space, and every one of them would stand up ready to fight as long as they started the fall with greater than 60 hit points.
In short, 5e rules for falling damage are pretty silly and it's best to ignore or re-rule those if you expect to use it in any sort of sensible situation.
I am just going classic open hand monk with three levels of thief. A Sorlock for pew pew, Tiger Barbarian as front line and a lore bard as control and heal. That’s the plan for my honor mode run I have started yesterday.
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