I am just going classic open hand monk with three levels of thief. A Sorlock for pew pew, Tiger Barbarian as front line and a lore bard as control and heal. That’s the plan for my honor mode run I have started yesterday.
I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.
I’d say the bread and butter of this are the helm and the chest armor:
Holy Lance Helm: Cause radiant damage to enemies who miss attacks against you
Luminous Armor: Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area
Other items then synergize with this setup and make it even stronger:
Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.
Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.
So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
I wish Scratch and the owlbear cub could come with me on my adventure instead of only staying at camp. The dog could have been a way to uncover the buried treasures 100% of the time and such. Like both sniffing them out and digging them up if you didn’t have a shovel.
But Scratch actually can come with you. You can summon him with a ball he brings you.
And then he at least sniffes out buried treasure. I don’t consider it to be meta gaming when I dig around after everyone failed their survival checks, when Scratch is pointing somewhere.
I had Scratch out once. I got into a fight and tried to use his abilities, got him killed with an AOE, reloaded the save, and never left camp with him again.
I don’t care what buried treasure I’m missing, Scratch is far too precious to risk his safety like that.
I have a different problem with gale. His wall of flame is a fantastic room control spell that can do some serious damage… if only allies would STOP walking right through it!
I'm not even convinced it's out of character for her to do that. What's a strong, independent warrior that sneaks jello-legged around a simple tiny explosion
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