The number of times I’ve gotten two or even three critical failures/misses in a row is mind boggling. That said I’ve watched the NPCs do it as well, so there is a semblance of fairness. You’re right that the statistics feel off, but as is always the case, our minds are going to focus on these outliers without recalling all the many times the dice fell right in line with expectations.
I do swear that a 50% chance to hit with a Sacred Flame consistently feels more like a 15% chance.
Those back to back critical failures remind me of the time I tried to lockpick a chest with advantage and tons of bonuses with the final result still being a natural 1… a 1/400 chance. At least it wasn’t when trying to recruit Shadowheart on the nautiloid like I’ve heard has happened to others.
75% chance to hit with advantage (I know percent includes advantage in the calculation) and I wiff three attacks in a row. I check the rolls and I’ve gotten nothing higher than a 4. On 6 separate rolls?? Come on…
I do swear that a 50% chance to hit with a Sacred Flame consistently feels more like a 15% chance.
Bro. I swear Sacred Flame and Guiding Bolt both actually roll d8s instead of d20s. 90% with advantage and you know that Guiding Bolt is either missing or critically hitting.
This makes me miss having auto pause on trap found from Baldur’s Gate 1 and 2. Would be kinda cool to have a setting to automatically turn on turn-based mode when a trap is spotted.
They are definitely modifying the dice rolls in some way in tactician and honor modes. You can see it in things like ability checks. Normally you’ll have a chance to roll well for any roll even if you don’t have proficiency in the skill, for example a 15 CHA dialog check and you have 8 CHA, if you roll a 16+ you’ll pass it. On tactician and honor mode if you don’t have proficiency you’ll struggle to pass the check, all your rolls will be under 5 usually. I’ve burned 4 inspirations with advantage before and watched 8 dice rolls under 5 for a skill check I wasn’t proficient in multiple times in a run. I just ignore it now since it is what it is but I really wish the difficulty wasn’t rigged like that. It’d be great to have a fair but brutal mode.
I have not. I’m currently in the middle of act 3 in honor mode on one playthrough and middle of act 2 in another on tactician because I want to try something in tactician before I try it in honor so I don’t bork my honor mode save. But I’ve beaten the game multiple times on tactician now and have about 620 hours in game.
At the Last Light Inn in Act II, before you speak to Isobel and trigger her attempted kidnapping, make sure to use Arcane Lock on all the doors you can (usually all but one of them) to prevent more enemies from flooding her room.
I don’t even trigger her at all. That fight can be fucking cancer at higher difficulties. What I do is make sure I enter the shadow cursed lands from the mountain pass. that puts me near the drider’s group and I just slaughter them and free the pixie. Then I never have to talk to Isobel and that fight never gets triggered. They even made a specific scene for this scenario if you go back to the Last Light after freeing nightsong and never having met Isobel.
I am continuously floored by the sheer amount of options they put in for how you could handle quests. After decades of games that just spit a Game Over at you when you do a quest wrong, having a game that’s just like “lol game isn’t over, it’s just harder now” is so refreshing.
When you are at the brain stem leading to the final fight if you have Gale in your party you can skip the entire final fight. Just send Gale up alone and he will confront the brain by himself leaving everyone else alive. This kills Gale so if he is your husbando you have a tough decision to make.
Tough decisions are for after you’ve gotten the golden d20. My current run though I’m mercenary as hell. I ate all the worms even the astral worm with gusto. I’ll be a mind flayer, murder Isobel, whatever. I might let the hag eat Vanya to have her as an ally in the final fight.
The only things I haven’t done are the ones that relied on dice rolls that I failed. I gave up the hag bonus the first time in favor of keeping Marina alive, but I also couldn’t think of a stat that could really benefit. I almost took it so that my charisma could stay 8 with the smuggler’s ring but ultimately decided that wasn’t worth letting Ethel have her.
I lucked out with the zathisk and book of Thay. Misclicks are the worst. “Hey bro, what’s up? Whoa! I didn’t mean to touch the carrot! [Deception] Oh I already had that on me. [Critical Failure].” A short combat later. “Fuck!”
There was some sort of QnA with the important WOTC people for some DnD influencers not too long ago, where they confirmed they never played and politely declined a room full of experienced DMs that wanted to run a game for them… Don’t remembrr what the event was, but I think it was this sumner
So let me get this straight, the developers make a game, and then immediately mgmt lays everyone off so that they can reap the rewards? The developers should be getting their piece of the pie as they are the ones that made this happen.
It’s time to unionize, or you’re going to be permanently railroaded. We’re letting the corporate world do this to us. IN EVERY SINGLE FUCKING OCCUPATION!
We get paid penny’s on the dollar compared to upper management. Do you think they work harder than you? It’s time to tip the scales in the direction of the worker. We need a General Strike, or we will NEVER be comfortable again. It will only get worse.
Dragging down the games it owns and the stock with it, the powers that be at Hadbro instead decided to stick with the sinking ship.
The spin-off would have been beautiful. Run by gamers, for gamers; like it was in the beginning with people like Peter Adkison and Richard Garfield at the helm.
For context, earlier this week Hasbro (owner of Dungeons & Dragons and Magic: The Gathering) announced that it would be laying off 1,100 employees as a way to "modernize our organization and get even leaner". Not soon after, it was revealed that an avalanche of employees from both D&D and MTG had been laid off.
In an investor meeting in October this year, Hasbro CEO Chris Cocks specifically mentions Baldur's Gate 3 as a contributing factor for a 40% increase in digital gaming revenue, alongside Monopoly Go! and Magic: The Gathering.
Well yeah, obviously you gotta fire whoever was the cause of a 40% increase in revenue, otherwise that could even raise to 50%. Where would it end?
Always safer to go with what you know: letting the ravenous mob desperate to throw money at you know just as soon as possible that you're taking steps to remove anything they liked about your product.
Do you think they can get lean enough to break even in their future?
What the fuck is that logic even? These people contributed to making a great game that made you a ton of money and you have them fired right after. I can’t see how that makes sense, if they succeeded once, surely they can make other great products.
Layoffs make the stock price go up. It’s a “look at all the money we are saving!” Move. Get a short term profit at the expense of long term gains, because to shareholders short term profits matter more.
Seeing a lot of people in this and similar threads confused by the headline apparently not having read the article.
There were no mass layoffs at Larian, the video game studio that developed Baldur’s Gate 3.
There were mass layoffs at Hasbro, the company that owns Wizards of the Coast, which produces the Dungeons & Dragons RPG system used by Baldur’s Gate 3.
Throughout the development of Baldur’s Gate 3, the team at Larian would have been working alongside the team at Hasbro/Wizards of the Coast to make sure the Dungeons & Dragons system was integrated properly into the video game.
Following the layoffs, the CEO of Larian had commented that the D&D team who had helped design the system that Baldur’s Gate 3 is based on is now almost completely gone.
baldurs_gate_3
Oldest
This magazine is from a federated server and may be incomplete. Browse more on the original instance.