Bruh, I’m 33 and I started playing Subnautica for the first time a few weeks ago only to realize that in the first day I accidentally played for 10 hours. You just need to find the right game for you to revitalize your interest in gaming. Whatever that game may be!
Subnautica just does that to you. I completed an entire hardcore playthrough in a single session once (Mostly because I already knew what I was doing but it was still like 14-15 hours straight).
Is VR in subnautica an actual way to play or just a once in a while gimmick. I’ve had it in my library since back when it was beta and have never played more than a few minutes. Installed it since it does VR through steamlink but haven’t played yet.
I honestly couldn’t say as I startled playing the normal version. But as spooky as that game can get, I don’t think I’d even want to try VR version lol.
The vanilla VR implementation in Subnautica is very old and kind of tacked onto the game as an afterthought. You have to play with a regular controller and I found the menus to be in the most eye-strain spot possible.
I know there is at least one VR mod to fix it and bring in motion controls but I’ve never tried it.
Dang. I thought maybe since it gained so much support and got so big since from when I got it in a $15 indie humble bundle that it might actually be a good one. I’ll finally try it tonight.
Have you tried the VR mod for Firewatch? I just got it on a random steam sale for $2, played a bit on my steamdeck, and was thinking the entire time I wish this was VR.
I haven’t gotten too far in, so I want to get the VR mod installed and restart. It’s so good so far, though the intro really does suck, like emotionally. I think it’s a perfect format for VR with the walking/ basic interaction format, nothing too complex, and great comfy visuals. I hope it works.
Sometimes, I feel like I should wait until things get better and fixed, but sometimes that leads to me missing things. I wish there were more open source, hacking, development, just community for VR. I’ve used it since Google cardboard and things really have never taken off. I think with steamlink now streaming to quest headsets, that really help.
True. I am sorry for not specifying it, I should’ve done it. Of course if someone gets a cheap 100$ phone out of necessity, it is very weird of me to judge this person.
I think you’ll come to realize that it isn’t your attention span but rather the amount of mental energy you have left after working a 9 to 5 for 5 days a week
I know I’ve been playing BG3 recently and I’m struggling a bit with the mental energy required to play it after work. It’s something that really requires full attention for a long period of time and a lot of days I’d rather just do something simpler.
That’s definitely a large aspect for me. But, another large part is that the games just seem to be less fun. Online play has gotten so competitive that half the time people just rage quit, and single player games have just become grind machines with pay to skip options.
No, I’m not going to spend my limited free time getting a virtual job gathering wolf pelts. No, I’m not going to give you real money to avoid being virtually employed by an NPC.
I feel like game mechanics that were originally designed to immerse you into the game are now just being used to pad the game time. I won’t even buy a game anymore unless I can mod it. I refuse to spend extra hours of my time just because the only realistic aspect of the game is a limited inventory.
Those kind of games exist, but so does every other kind. And you aren’t forced to play only new games. Literally every game ever is available for you to play. Every person that says stuff like you seem like you think the only games available are the most known and most recent AAA games. It’s like only going to the most recently opened restaurants in your area, especially chain brand ones, and complaining about you not liking the food and then deciding that all food is like that.
When they want to whine and moan about how confusing technology is/has gotten and how much they hate it instead of just explaining the difficulty and what they might have tried to resolve it?
Yeah wish I got paid like a therapist for those. They’d get real succinct real fast lol.
I told people I love helping people but many of my “clients” wanted to score immediate points by coming to the “computer guy” to rant about how they hate technology for the next hour.
Imagine how that would go over at other professions. “This thing you work on and would be willing to explain if I’d listen for a second? I hate it. Let me tell you why. Please help when I’m finally out of breath thanks.”
I’m sure the vet or a plumber would love this. Your mechanic especially. /s
And the angel of the lord came unto me Snatching me up from my place of slumber And took me on high and higher still Until we moved to the spaces betwixt the air itself And he brought me into a vast farmlands of our own Midwest And as we descended cries of impending doom rose from the soil One thousand nay a million voices full of fear And terror possessed me then And I begged Angel of the Lord what are these tortured screams? And the angel said unto me These are the cries of the carrots, the cries of the carrots! You see, Reverend Maynard Tomorrow is harvest day and to them it is the holocaust And I sprang from my slumber drenched in sweat Like the tears of one million terrified brothers and roared "Hear me now, I have seen the light! They have a consciousness, they have a life, they have a soul! Damn you! Let the rabbits wear glasses! Save our brothers! Can I get an amen? Can I get a hallelujah? Thank you Jesus
You just gotta find the right game. I discovered Satisfactory last year and had to uninstall it after a few eeks because I was staying up till 2am playing. I am 40.
I feel the same way about Baldurs Gate 3, I’m only pushing 30 but after playing for less than 20 minutes I had a mini pre-intervention with myself like, “okay listen up you geek, remember staying up until 4am every night and surviving on popcorn chicken and coffee isn’t sustainable”
Isn’t it less fun and more preying on the addictive aspects of gaming?
It’s kinda like life Sims, ala Harvest Moon. Give just enough time to finish out your day. Extend the need to progress by fluffing out interactions. Make there be lots of little progression increments.
It’s less good game and more preying on dopamine routines. m.youtube.com/watch?v=1Yb5CINrC5EI get games have similar feel good spikes. Like loot/number simulators which are mostly idle games with more effort for how easy they are. But min/Max Effiency games like many games that have day/night stamina cycles are just keying in on that dopamine rush on a filled day, which doesn’t feel different than loot box games in the end. My time at Sandrock was my last one that felt great for a bit then you realize so much is pointless fluff gated by time dumps for no reason than to increase their playtime metrics.
True and I obviously have no idea what I’m doing. But I’m sure it doesn’t matter because I don’t know anything about music, don’t have absolute pitch and just pressed e f f on an online midi keyboard 🤣
pp (very soft) is likely a reference to how the performer has trouble keeping his incredibly small penis erect. This can be common in any part of a song; it mostly depends on how much of a loser the performer is.
(disclaimer: I didn’t make this meme, but I do share the sentiment of rapidly losing focus/mental energy when gaming now.)
Favorite of all time? The SNES. It felt like the peak of 2d graphics before the slate got wiped clean for 3d, so we saw a ton of great games from devs that had been playing/creating 2d games for decades.
Favorite currently? PC. I have a switch, steam deck, and PS5 as well, but 99% of my playtime is on PC.
I was just saying this about the SNES to my SO last night, funny enough. GBA almost matches it, and for largely the same reason: experienced 2d devs, putting out their last hurrahs before the transition to ugly young 3d
Exactly! And don’t get me wrong, there are a ton of great indie 2d games out there now, but back in the SNES days, these were THE devs. You can tell the difference in polish from having been made by the biggest and best studios.
I had to go back and read up on the early history of video games. SNES came out in 1991, and yeah - looking at arcade games, Computer Space came out in 1971.
Oh yeah, it all started with the arcades. There was a whole culture attached to it, and they were very popular.
I think it’s fascinating to learn about how the developers figured out how to do things back then, the limitations, scaling/distribution, and then the rapid arms race between customers and devs to make games harder and harder to beat. There was an excellent documentary about this on Netflix a few years ago, but I can’t remember the name off the top of my head.
back in the 90s I worked for a pc tech shop and my buddy in a different office location would often quick draw customers and reactions, then fax them to me. It was a game, telling a story, all via fax. gah, I loved the 90s… today these same drawings would be on the front page for 1 day and then forgotten until some bot reposts them. But in the 90’s, we could tell adventure stories in 3 block panels to others via fax.
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