When is the pizza ready? When has it approached zero?!
We gotta get these pies moving cousin. 10 minutes or less or it’s free, that’s what big Tony says. We never should have let you take over operations, cousin, not with your fancy math degree. I felt bad because you couldn’t find job anywhere else. But what gabagool. What will mother say? You’re going to make her cry.
Except the mathematical variable name for radius is r. Also for a cylinder you use the term height, not thickness. Which is called h in math. So by all accounts it should be called Pirrh.
Edit: Also also, with this logic you could’ve just called a pizza “Volume”. Would’ve saved you a lot of time :/
This will seem counterintuitive, but if this is your actual layout, move your wireless AP to either where the bed is or where the xbox is, assuming there’s power and wiring in either spot for it.
Wired + Mesh Wifi is the best combo. House not wired? Try powerline Ethernet. It does degrade the more you have so I only have it for my computer and PS5.
That’s what I have. My house is quite long, so I’m guessing my landlord ran a cable from the front wall in the lounge through to the office/bedroom at the back upstairs. As a result, we have two mesh nodes hardwired to the router, then a wireless one in the middle to just fill in any gaps. I’ve never had better wifi.
not consistently. I find there are basically two schools of thought in 3d graphics:
the screen is a graph representing a 3d space: the x axis is horizontal, the y axis is vertical. depth, going ‘into’ the screen, then becomes the z axis. mathematicians and programmers tend to like this.
the screen is a camera viewing a 3d space from within itself: the coordinates to position yourself along a line is one dimensional: x. to position yourself on a plane as in a 2d game, two dimensional: x, y. to position yourself within a volume, three dimensional: x, y, z. humans are kind of inherently planar spatial navigators - it’s easy to think about our position in terms of “where on the ground” we are, then adjust for height. 3d artists and level designers tend to like this.
The Z axis is usually used for depth, so it’s going to be perpendicular to whatever your frame of reference (i.e. projection plane) is.
If it’s upright in space, like a computer screen, the Z axis will be horizontal. If it’s a sheet of paper on a desk, then yes, I suppose it could be argued to be vertical instead.
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